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StringAnime

3 Game Reviews w/ Response

All 4 Reviews

I tried it as I watched you Flash vid

I thought it only fair to actually try this as I watched your video.
I turned down the Volume, as nice as the song is, after a while I feel like I am in the proverbial padded room.

So I'm dragging " player" symbol Movie clip onto the stage and clicking on Properties and naming it "Player." little details like that would better communicate to people who may not know the interface so well.

I already drew the guy on the Register, thankfully, but that was a guess on my part cause I didn't read ahead in your tutorial. I was able to Highlight the Code for the player, but I cannot see a highlight, so I suppose I will operate blindly and it works.

IT WORKS! Haha! That got a laugh out of me. Very good. Seeing as I am not a programmer, but an arteest, I want to learn the simplest ways to make games, and this awesome.

Now for extra credit, the score. You say Var, and there is no "Var" in Properties of a dynamic text in cs4, I know it means Variable... Oh wait I found "Variable" it doesn't say Var for CS4. the Coin was easy enough to paste in the same way as the game Code.

Testing... Awwww, I can't pick up the Coin :( BUT THE SCORE IS THERE! :)
Maybe I copied it wrong, it looks good, I'll delete it and try again.
Still no. hmmm, I'll move on. oh that's it for the tutorial? That was painless:)
Ok, well I can make a game out of this, coins aren't everything.

Well I had fun doing this and that's worth a 5 outta 5. You taught me something new and I will study. Gotta deduct a point for the coin thing though in my review
I did copy it twice. NOW GO WATCH MY DORA NO MORE flash video I uploaded after yours HAHAHA!

DevThomas responds:

I don't seem to know why the coin didn't work. The code on that is what I used for this very tutorial! xD

Anyways, I'm glad that it helped you accomplish something new! I'm just here to provide the tutorials and the resources! :D

Sensory pleasure for everything but the hands

I like the Graphics and animation and sound. I think Nostalgia ensures that to be so. The plot was interesting to and seeing the variety in locations was cool. However I don't like the way the game feels.

Button Mashers have come a long way since Double Dragon and Ninja Turtles, however this game is lacking the joy and satisfaction of Punch and Impact. I should be able to shut my eyes and feel the enjoyment, at a finger tip level, of the game.

There isn't any rhythm or comfortably interesting strategy of attack pattern for my guy, just tap till it hurts.

Advance Guardian Heroes for GBA is the best example of a Brawler Beatem Up which demonstrates True isometric 3D gameplay in it's final evolution. In that game, You can effectively and comfortably hit enemies while enjoying the design of everything.

If not for the Nostalgia and smooth animation, I would have scored it lower. As it is, I am sticking my neck out for you with a NON-suck-up opinion. I offer this precious information and hope you take it into consideration for you next project.

Abobo responds:

The point of this was to make it feel like the originals from the 1980's. Maybe that point was lost on your high-end taste in beat-em-ups :-)

Easy to play-challenging to master

Excellently made. I have played other puzzle piece games and this one feels perfect. Really like the way the pieces get out of the way of one another.

GameBalance responds:

yup, thanks

I am part of The Stringini Bros. The Channel has Launched! Hope you Sub:) DORA NO MORE is just the beginning!

Frank Stringini @StringAnime

Age 46, Male

Artist Animator The

Joined on 5/14/09

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